If you want to go over the 128 upgrade limit, you can use objects. If you do, the game will crash every time you try to move any unit. You cannot remove Upgrade_GLAWorkerShoes from Upgrade.ini. When resizing the geometry in the INIs, GeometryMajor = Length and GeometryMinor = Width they are very small and inside other objects so they are invisible in-game. they work the same as regualer bones, but i still export their geometry. My fix for this is to use what i call Micro Bones. You can prevent this by turning on Export Transform in W3D Tools for the bones when you export.
Which becomes a big problem when trying to skin the model. This would also need a Missile Object with a modified Locomotor.Ī tip I'm not sure it does this with everyone, but when i make unit in Gmax/RenX with bones, save, load, and save it again, the bones will disappear. Make the X axis of the WeaponLaunchBone not face the direction of the model. This could be a neat effect when done right Make the pivot point face the world's x-axis. PortableStructure facing the wrong way even though the model is facing the right way or its aiming offset by an angle.Ĭheck your attach point bones. Make sure that the Pivot Point of the WeaponLaunchBone is facing the right direction the X axis would be the direction it will shoot. Projectile Weapons not shooting the right direction. Typing error between multiple files - e.g. Game can also crash on map load if the unit is to exist on that map from start.
Here, the only thing wrong is the S in CommandSet is not capitalized. CommandButtons definitely have same names as CommandSet commands.Ĭommandset NorthKoreaDetentionCampCommandSet Neither Worldbuilder or Game Debugging finds the problem. Also, don't edit the name of the W3D after its saved.Įdited CommandSet INIs, game crashes. Make sure the model's name is spelled correctly in it's INIs. 'Command_ConstructAmericaParticleCannonUplink' 'Command_ConstructAmericaParticleCannonUplink|' If a character isn't removed, that was the hidden character you just deleted Smile
You can check for this new character by placing your cursor at the end of the string filled in by the dropbox and hitting backspace once. 'Command_ConstructAmericaParticleCannonUplink|<- hidden character causes crash' ' is removed from all objects of type 'AmericaVehicleDozer'. Your Zero Hour map with custom scripting is crashing all of a sudden?īe extremely careful of the hidden character that is added to the end of unit and structure names when you use the dropdown list to fill in script commands.Ĭommand button: 'Command_ConstructAmericaParticleCannonUplink Make sure the unit's firing bone(s) are named the same on the model and in the INIs. Unit's weapon fires from the middle of the unit, not the barrel. Make sure the building name in the Prerequisite is spelled correctly. But, when the mouse is hovered over the build unit button, the game crashes.Ĭheck the Prerequisites of the unit. But then it crashes while loading.Ĭheck your starting unit(s) and your starting building in PlayerTemplate.INI.Īdded a unit in INIs. Game opens correctly, goes into skirmish menu just fine. Make sure the draw module, the one with the condition states and models, isĪdded a new side.
Portable Structure type turret not turning. Also if you edit a file that is in C:, it will always appear modified in finalBIG but won't actually change anything in-game. Otherwise when you save a new file in the C: directory, it will somehow be where you saved it in finalBIG but won't actually be in the folder if you navigate there outside of finalBIG. Make sure finalBIG has administrative rights turned on. Modded the game files, but nothing changed in-game. Note that i will fix typos and possibly simplify things when i add them here, please PM me if you have any questions/comments. If anyone has more, please post them below. If anyone wants more info on one of the tips, please PM me or post a topic. Just decided to post this as a trouble-shooter of sorts, for those problems common and not so much.